كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
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منتدى هندسة الإنتاج والتصميم الميكانيكى
بسم الله الرحمن الرحيم

أهلا وسهلاً بك زائرنا الكريم
نتمنى أن تقضوا معنا أفضل الأوقات
وتسعدونا بالأراء والمساهمات
إذا كنت أحد أعضائنا يرجى تسجيل الدخول
أو وإذا كانت هذة زيارتك الأولى للمنتدى فنتشرف بإنضمامك لأسرتنا
وهذا شرح لطريقة التسجيل فى المنتدى بالفيديو :
http://www.eng2010.yoo7.com/t5785-topic
وشرح لطريقة التنزيل من المنتدى بالفيديو:
http://www.eng2010.yoo7.com/t2065-topic
إذا واجهتك مشاكل فى التسجيل أو تفعيل حسابك
وإذا نسيت بيانات الدخول للمنتدى
يرجى مراسلتنا على البريد الإلكترونى التالى :

Deabs2010@yahoo.com


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 كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users

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تاريخ التسجيل : 01/07/2009
الدولة : مصر
العمل : مدير منتدى هندسة الإنتاج والتصميم الميكانيكى

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مُساهمةموضوع: كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users    كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users  Emptyالأحد 07 يوليو 2024, 2:39 am

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Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
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كتاب Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users  I_a_i_20
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Chapter 1: Introduction to Autodesk Inventor
In this chapter, the following topics will be discussed:
• Installing Autodesk Inventor
• Getting Started with Autodesk Inventor
• Starting a New Inventor File
• Identifying Inventor Files
• Creating a Project
• Invoking a Marking Menu
• Customizing the Color Scheme
• Choosing the User Interface Theme
• Exporting Files to Other CAD Formats
• Saving Files
• Opening Existing Files
Chapter 2: Drawing Sketches with
Autodesk Inventor
In this chapter, the following topics will be discussed:
• Invoking the Part Modeling Environment
• Invoking the Sketching Environment
• Working with the Selection of Planes
• Specifying Units
• Specifying Grids and Snap Settings
• Creating a Line Entity
• Creating an Arc by using the Line Tool
• Creating a Circle
• Creating an Ellipse
• Creating an Arc
• Creating a Rectangle
• Creating a Slot
• Creating a Polygon
• Creating a Spline
• Editing a Spline
Chapter 3: Editing and Modifying
Sketches
In this chapter, the following topics will be discussed:
• Trimming Sketch Entities
• Extending Sketch Entities
• Splitting Sketch Entities
• Offsetting Sketch Entities
• Creating a 2D Fillet
• Creating a 2D Chamfer
• Patterning Sketch Entities
• Creating Construction and Centerline Entities
• Mirroring Sketch Entities
• Moving a Sketch Entity
• Creating a Copy of Sketch Entities
• Rotating an Entity
• Scaling Sketch Entities
• Stretching Sketch Entities
Chapter 4: Applying Constraints and
Dimensions
In this chapter, the following topics will be discussed:
• Working with Constraints
• Applying Constraints
• Controlling the Display of Constraints
• Controlling Constraint Settings
• Applying Dimensions
• Controlling Dimension Settings
• Modifying/Editing Dimensions
• Working with Different States of a Sketch
• Displaying Available Degrees of Freedom
Chapter 5: Creating Base Feature of
Solid Models
In this chapter, the following topics will be discussed:
• Creating an Extrude Feature
• Creating a Revolve Feature
• Navigating a 3D Model in Graphics Area
• Changing the Visual Style of a Model
Chapter 6: Creating Work Features
In this chapter, the following topics will be discussed:
• Creating Work Planes
• Creating Work Axes
• Creating Work Points
• Creating a User Coordinate System
Chapter 7: Advanced Modeling - I
In this chapter, the following topics will be discussed:
• Using Advanced Options of the Extrude Tool
• Using Advanced Options of the Revolve Tool
• Working with a Sketch having Multiple Profiles
• Projecting Geometries
• Creating a Section View
• Editing a Feature and its Sketch
• Displaying Earlier State of a Model
• Re-ordering Features of a Model
• Measuring the Distance between Entities
• Assigning an Appearance
• Applying a Material
• Calculating Physical Properties
Chapter 8: Advanced Modeling - II
In this chapter, the following topics will be discussed:
• Creating a Sweep Feature
• Creating a Loft feature
• Creating a Coil feature
• Creating an Emboss Feature
• Creating a Rib Feature
• Applying an Image on a Face of a Model
• Creating a Shell Feature
Chapter 9: Patterning and Mirroring
In this chapter, the following topics will be discussed:
• Creating a Rectangular Pattern
• Creating a Circular Pattern
• Creating a Sketch Driven Pattern
• Suppressing Features and Pattern Occurrences
• Unsuppressing Features and Pattern Occurrences
• Mirroring a Feature or a Body
Chapter 10: Advanced Modeling - III
In this chapter, the following topics will be discussed:
• Creating Holes
• Creating Threads
• Creating Fillets
• Creating Chamfers
• Splitting a Face and a Solid Body
• Creating 3D Sketches and Curves
Chapter 11: Working with Assemblies - I
In this chapter, the following topics will be discussed:
• Working with Bottom-up Assembly Approach
• Working with Top-down Assembly Approach
• Creating an Assembly using Bottom-up Approach
• Inserting Components in the Assembly Environment
• Working with Degrees of Freedom
• Applying Constraints
• Applying Joints
• Editing Constraints and Joints
• Deleting Constraints and Joints
• Moving and Rotating Individual Components
Chapter 12: Working with Assemblies - II
In this chapter, the following topics will be discussed:
• Creating an Assembly by using the Top-down Approach
• Editing Assembly Components
• Patterning Assembly Components
• Mirroring Components of an Assembly
• Copying Components of an Assembly
• Creating Bill of Material (BOM) of an Assembly
Chapter 13: Creating Animation and
Exploded Views
In this chapter, the following topics will be discussed:
• Invoking the Presentation Environment
• Capturing Actions on the Timeline
• Capturing Tweaks on the Timeline
• Editing Time and Properties of a Tweak
• Deleting a Tweak
• Creating a Snapshot View
• Editing a Snapshot View
• Renaming a Snapshot View
• Deleting a Snapshot View
• Publishing a Snapshot View to a Raster Image
• Creating an Exploded View in a Drawing File
• Creating a New Storyboard
• Creating a New Scene
• Playing Animation of a Storyboard
• Publishing Animation to a Video File
Chapter 14: Working with Drawings
In this chapter, the following topics will be discussed:
• Invoking the Drawing Environment
• Editing the Sheet Size
• Editing/Creating the Title Block
• Editing the Drafting Standard
• Creating the Base View of a Model
• Creating Projected Views
• Working with Angle of Projection
• Defining the Angle of Projection
• Creating Other Drawing Views
• Deleting a Drawing View
• Applying Dimensions
• Adding a Text/Note
• Adding a Surface Finish Symbol
• Adding a Weld Symbol
• Adding a Hole and Thread Note
• Adding the Parts List / Bill of Materials (BOM)
• Editing the Parts List / Bill of Materials (BOM)
• Adding Balloons

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