solidworks - كتاب SOLIDWORKS 2017: A Power Guide
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منتدى هندسة الإنتاج والتصميم الميكانيكى
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 كتاب SOLIDWORKS 2017: A Power Guide

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كاتب الموضوعرسالة
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عدد المساهمات : 18717
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مُساهمةموضوع: كتاب SOLIDWORKS 2017: A Power Guide    solidworks - كتاب SOLIDWORKS 2017: A Power Guide   Emptyالخميس 17 يناير 2019, 9:20 pm

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SOLIDWORKS 2017: A Power Guide  
for Beginners and Intermediate Users
CADArtifex

solidworks - كتاب SOLIDWORKS 2017: A Power Guide   S_w_1711
ويتناول الموضوعات الأتية :


Content at a Glance
Part 1. Introducing to SOLIDWORKS and Drawing Sketches
Chapter 1. Introduction to SOLIDWORKS
Chapter 2. Drawing Sketches with SOLIDWORKS
Chapter 3. Editing and Modifying Sketches
Chapter 4. Applying Geometric Relations and Dimensions
Part 2. Creating 3D Models/Components
Chapter 5. Creating First/Base Feature of Solid Models
Chapter 6. Creating Reference Geometries
Chapter 7. Advanced Modeling - I
Chapter 8. Advanced Modeling - II
Chapter 9. Patterning and Mirroring
Chapter 10. Advanced Modeling - III
Chapter 11. Working with Configurations
Part 3. Working with Assemblies
Chapter 12. Working with Assemblies - I
Chapter 13. Working with Assemblies - II
Part 4. Creating DrawingsChapter 14. Working with DrawingsTable of Contents
Chapter 1: Introduction to SOLIDWORKS
Installing SOLIDWORKS
Getting Started with SOLIDWORKS
Task Pane
Standard Toolbar
SOLIDWORKS Menus
SOLIDWORKS Search
Invoking the New SOLIDWORKS Document
Part Environment
Assembly Environment
Drawing Environment
Identifying SOLIDWORKS Documents
Invoking the Part Modeling Environment
CommandManager
FeatureManager Design Tree
View (Heads-Up) Toolbar
Status Bar
Task Pane
Invoking the Assembly Environment
Assembly CommandManager
Invoking the Drawing Environment
View Layout CommandManager
Annotation CommandManager
Invoking a Shortcut Menu
Customizing the Context Toolbar of the Shortcut Menu
Customizing the CommandManager
Working with Mouse Gestures
Saving Documents
Opening Existing Documents
Summary
Questions
Chapter 2: Drawing Sketches with SOLIDWORKSInvoking the Part Modeling Environment
Invoking the Sketching Environment
Working with Selection of Planes
Specifying Units
Specifying Grids and Snaps Settings
Drawing a Line Entity
Procedure for Drawing a Line
Example 1
Hands-on Test Drive 1
Drawing an Arc by using the Line tool
Procedure for Drawing an Arc by using the Line tool
Example 2
Hands-on Test Drive 2
Drawing a Centerline
Drawing a Midpoint Line
Procedure for Drawing a Midpoint Line
Drawing a Rectangle
Corner Rectangle
Center Rectangle
3 Point Corner Rectangle
3 Point Center Rectangle
Parallelogram
Drawing a Circle
Circle
Perimeter Circle
Drawing an Arc
Centerpoint Arc
3 Point Arc
Tangent Arc
Drawing a Polygon
Procedure for Drawing a Polygon
Drawing a Slot
Straight Slot
Centerpoint Straight Slot
3 Point Arc Slot
Centerpoint Arc Slot
Drawing an EllipseProcedure for Drawing an Ellipse
Drawing an Elliptical Arc
Procedure for Drawing an Elliptical Arc
Drawing a Parabola
Procedure for Drawing a Parabola
Drawing Conic Curves
Procedure for Drawing Conic Curves
Drawing a Spline
Spline
Equation Driven Curve
Style Spline
Fit Spline
Editing a Spline
Tutorial 1
Tutorial 2
Hands-on Test Drive 3
Hands-on Test Drive 4
Summary
Questions
Chapter 3: Editing and Modifying Sketches
Trimming Sketch Entities
Extending Sketch Entities
Offsetting Sketch Entities
Procedure for Offsetting Entities
Mirroring Sketch Entities
Mirroring Entities by using the Mirror Entities Tool
Mirroring Entities by using the Dynamic Mirror Tool
Patterning Sketch Entities
Linear Sketch Pattern
Circular Sketch Pattern
Creating a Sketch Fillet
Creating a Sketch Chamfer
Moving a Sketch Entity
Procedure for Moving Sketch Entities
Creating a Copy of Sketch Entities
Procedure for Creating a Copy of Sketch EntitiesRotating an Entity
Procedure for Rotating Sketch Entities
Scaling Sketch Entities
Procedure for Scaling Sketch Entities
Stretching an Entity
Procedure for Stretching Sketch Entities
Tutorial 1
Tutorial 2
Tutorial 3
Hands-on Test Drive 1
Summary
Questions
Chapter 4: Applying Geometric Relations and Dimensions
Working with Geometric Relations
Applying Geometric Relations
Applying Geometric Relation by using the Add Relation Tool
Applying Geometric Relation by using the Pop-up Toolbar
Controlling the Display of Geometric Relations
Applying Dimensions
Working with Smart Dimension tool
Working with Horizontal Dimension and Vertical Dimension tools
Working with Ordinate Dimension tool
Modifying/Editing Dimensions
Modifying Dimension Properties
Tutorial 1
Tutorial 2
Tutorial 3
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 5: Creating First/Base Feature of Solid ModelsCreating an Extruded Feature
Creating a Revolved Feature
Navigating a 3D Model in Graphics Area
Zoom In/Out
Zoom To Fit
Zoom to Area
Zoom to Selection
Pan
Rotate
Manipulating View Orientation of a Model
Manipulating View Orientation by using the View Orientation
flyout
Manipulating View Orientation by using the Orientation dialog box
Manipulating View Orientation by using the View Selector Cube
Manipulating View Orientation by using the Reference Triad
Changing the Display Style of a Model
Shaded With Edges
Shaded
Hidden Lines Removed
Hidden Lines Visible
Wireframe
Changing the View of a Model
Shadows In Shaded Mode
Perspective
Ambient Occlusion
Cartoon
Tutorial 1
Tutorial 2
Tutorial 3
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 6: Creating Reference GeometriesCreating Reference Planes
Creating a Parallel Plane
Creating a Plane at an Angle
Creating a Plane passing through Three Points/Vertices
Creating a Plane Normal to a Curve
Creating a Plane at the middle of two Faces/Planes
Creating a Plane Tangent to a Cylindrical Face
Creating a Plane Parallel to the Screen
Creating a Projected Plane onto a Non-Planar Face
Creating a Reference Axis
Creating a Reference Coordinate System
Creating a Reference Point
Tutorial 1
Tutorial 2
Tutorial 3
Hands-on Test Drive 1
Summary
Questions
Chapter 7: Advanced Modeling - I
Using Advanced Options of the Extruded Boss/Base Tool
End Condition drop-down List
Using Advanced Options of the Revolved Boss/Base Tool
Creating Cut Features
Creating Extruded Cut Features
Creating Revolved Cut Features
Working with Different Types of Sketches
Close Sketches
Open Sketches
Nested Sketches
Intersecting Sketch
Working with Contours of a Sketch
Displaying Shaded Sketch Contours
Projecting Edges onto the Sketching Plane
Editing a FeatureProcedure for Editing a Feature
Procedure for Editing the Sketch of a Feature
Measuring the Distance between Entities/Faces
Assigning Appearance/Texture
Assigning Predefined Appearance/Texture
Assigning Customized Appearance
Applying Material
Procedure for Applying Standard Material
Procedure for Applying Customized Material Properties
Calculating Mass Properties
Procedure for Calculating Mass Properties
Tutorial 1
Tutorial 2
Tutorial 3
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 8: Advanced Modeling - II
Creating a Sweep Feature
Procedure for Creating a Sweep Feature with Sketch Profile
Procedure for Creating a Sweep Feature with Circular Profile
Procedure for Creating a Sweep Feature with One Guide Curve
Procedure for Creating a Sweep Feature with Two Guide Curves
Procedure for Creating a Twisted Sweep Feature
Creating a Sweep Cut Feature
Procedure for Creating a Sweep Cut Feature with Sketch Profile
Procedure for Creating a Sweep Cut Feature with Circular Profile
Procedure for Creating a Sweep Cut Feature with Solid Profile
Creating a Lofted feature
Procedure for Creating a Lofted Feature
Procedure for Creating a Lofted Feature by using Guide Curves
Procedure for Creating a Lofted Feature by using Centerline
Creating a Lofted Cut FeatureCreating a Boundary Feature
Procedure for Creating a Boundary Feature
Creating a Boundary Cut Feature
Creating Curves
Creating Projected Curves
Creating Helical and Spiral Curves
Creating Curves by Specifying XYZ Points
Creating Curves by Selecting Reference Points
Creating a Composite Curve
Splitting Faces of a Model
Projection
Intersection
Silhouette
Creating 3D Sketches
Using the Line Tool in the 3D Sketching Environment
Using the Spline Tool in the 3D Sketching Environment
Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 9: Patterning and Mirroring
Creating a Linear Pattern
Procedure for Creating a Linear Pattern in Direction 1 and
Direction 2
Procedure for Creating a Linear Pattern up to a Reference
Geometry
Procedure for Creating a Linear Pattern by Skipping Pattern
Instances
Procedure for Creating a Linear Pattern with Vary Sketch
Procedure for Creating a Linear Pattern with Instance to VaryCreating a Circular Pattern
Procedure for Creating a Circular Pattern
Creating a Curve Driven Pattern
Procedure for Creating a Curve Driven Pattern
Creating a Sketch Driven Pattern
Procedure for Creating a Sketch Driven Pattern
Creating a Table Driven Pattern
Procedure for Creating a Table Driven Pattern
Creating a Fill Pattern
Procedure for Creating a Fill Pattern
Procedure for Creating a Fill Pattern with Predefined Cut Feature
Creating a Variable Pattern
Procedure for Creating a Variable Pattern
Mirroring a Feature
Procedure for Creating a Mirror Feature
Tutorial 1
Tutorial 2
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 10: Advanced Modeling - III
Working with Hole Wizard
Procedure for Creating a Hole by using Hole Wizard
Creating Advanced Holes
Adding Cosmetic Threads
Procedure for Adding a Cosmetic Thread
Creating Threads
Procedure for Creating a Thread
Creating Fillets
Creating a Constant Radius Fillet
Procedure for Creating a Constant Radius Fillet
Creating a Variable Radius Fillet
Procedure for Creating a Variable Radius FilletCreating a Face Fillet
Procedure for Creating a Face Fillet
Creating a Full Round Fillet
Procedure for Creating a Full Round Fillet
Creating Chamfers
Procedure for Creating a Chamfer
Creating Rib Features
Procedure for Creating a Rib Feature
Creating Shell Features
Procedure for Creating a Shell Feature with Uniform Thickness
Procedure for Creating a Shell Feature with Multi-Thickness
Creating Wrap Features
Tutorial 1
Tutorial 2
Hands-on Test Drive 1
Hands-on Test Drive 2
Summary
Questions
Chapter 11: Working with Configurations
Creating Configurations by using the Manual Method
Procedure for Creating Configurations by using the Manual
Method
Creating Configurations by using the Design Table
Procedure for Creating Configurations by using the Design Table
Suppressing and Unsuppressing Features
Tutorial 1
Hands-on Test Drive 1
Summary
Questions
Chapter 12: Working with Assemblies - I
Bottom-up Assembly Approach
Top-down Assembly ApproachCreating Assembly by using Bottom-up Approach
Working with Degrees of Freedom
Applying Relations or Mates
Working with Standard Mates
Working with Advanced Mates
Profile Center Mate
Symmetric Mate
Width Mate
Path Mate
Linear/Linear Coupler Mate
Distance Mate
Angle mate
Working with Mechanical Mates
Cam Mate
Slot Mate
Hinge Mate
Gear Mate
Rack Pinion Mate
Screw Mate
Universal Joint
Moving and Rotating Individual Components
Moving a Component by using the Move Component Tool
Detecting Collision between Components
Detecting Collision and Analyzing Motion between Components
Rotating a Component by using the Rotate Component Tool
Working with SmartMates
Tutorial 1
Tutorial 2
Hands-on Test Drive 1
Summary
Questions
Chapter 13: Working with Assemblies - II
Creating Assembly by using the Top-down Approach
Procedure for Creating Assembly by using the Top-down ApproachEditing Assembly Components
Editing Assembly Components within the Assembly Environment
Editing Assembly Components in the Part Modeling Environment
Editing Mates
Patterning Assembly Components
Creating a Pattern Driven Component Pattern
Creating a Chain Component Pattern
Mirroring Components of an Assembly
Creating Assembly Features
Suppressing or Unsuppressing Components
Inserting the Parts having Multiple Configurations
Creating and Dissolving Sub-Assemblies
Creating an Exploded View
Procedure for Creating the Regular Exploded View
Procedure for Creating the Radial Exploded View
Collapsing an Exploded View
Animating an Exploded View
Editing an Exploded View
Adding Explode Lines in an Exploded View
Procedure for Creating Exploded Lines
Creating Bill of Material (BOM) of an Assembly
Tutorial 1
Hands-on Test Drive 1
Summary
Questions
Chapter 14: Working with Drawings
Invoking Drawing Environment by using the New Tool
Creating the Base/Model View of a Model
Invoking Drawing Environment from the Part or the Assembly
Environment
Creating a Model View
Procedure for Creating a Model/Base View
Creating a Projected View
Procedure for Creating Projected ViewsCreating 3 Standard Views
Working with Angle of Projection
Defining the Angle of Projection
Editing the Sheet Format
Creating other Drawing Views
Creating a Section View
Creating a Full Section View
Creating a Horizontal/Vertical Section View
Creating a Auxiliary Section View
Creating a Aligned Section View
Creating a Half Section View
Creating an Auxiliary View
Procedure for Creating an Auxiliary View
Creating a Detail View
Creating a Broken-out Section View
Creating a Break View
Creating a Crop View
Creating the Alternate Position View
Applying Dimensions
Applying Reference Dimensions
Applying Driving Dimensions
Modifying the Driving Dimension
Controlling the Dimension and the Arrow Style
Adding Notes
Adding the Surface Finish Symbol
Adding the Weld Symbol
Adding the Hole Callout
Adding the Center Mark
Adding Centerlines
Creating the Bill of Material (BOM)
Adding Balloons
Tutorial 1
Hands-on Test Drive 1
Summary
Questions


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